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Basic Rules and Schedules Corn Game

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These are the basic rules for all Night games. Some changes will be added as needed.  If you have any questions or suggestions feel free to contact Donnie or Kevin.

  1) NO ALCHOHOL ON FIELD AND NO DRINKING DURING GAME!!! 

  2)  Max. speed will be 250fps.  If you can't get this change marker, barrels or cut  spring. MASKS WILL BE ON WHEN ENTERING OR LEAVING THE CHRONO AREA!!!!! NO EXCEPTIONS!!!

   3)   MASKS MUST BE ON AT ALL TIMES WHILE ON THE FIELD OF PLAY!! IF YOU HAVE A PROBLEM CALL FOR HELP OR LEAVE THE FIELD OF PLAY TO FIX THE PROBLEM!! THERE WILL BE NO EXCEPTIONS!!!

   4)   BARREL PLUGS OR CONDOMS WILL BE ON WHEN ENTERING OR LEAVING THE CHRONO AREA  AND/OR THE FREE FIRE ZONE!!!!  FREE FIRE ZONE IS MARKED OFF AROUND CHRONO AREA!!!!!  THIS IS THE ONLY AREA  A PLAYER CAN TEST FIRE HIS/HER MARKER!!!!  MASKS WILL BE ON AT ALL TIMES WHEN PLAYER(S) ARE IN THE CHRONO AREA AND/OR  FREE FIRE ZONE!!! THERE WILL BE NO EXCEPTIONS!!!!

   5)  BRING A GOOD FLASHLIGHT!!!!  THIS IS ESSENTIAL!!!!  BRING A SPARE LIGHT IF POSSIBLE!!!

   6)  Glowsticks will be located on top of marker barrel at very front.  Secure with tape with a minimum of 1" exposed. NO EXCEPTIONS!!!

   7)  Glowsticks may be covered while moving, BUT must be uncovered and visible when shooting!!!

   8)  Players MUST have their markers with them at all times.  Players cannot leave their markers behind to move quicker!!

    9)  During a paint check no movement or shooting is allowed until issue is resolved.  All action will resume when players are back in their original positions.

    10)  A player is considered hit if a paintball hits the player or any of his/her gear. In a Night game the ball does NOT have to break.  When you are hit; call 'out' or 'hit', raise your marker in the air AND turn on your flashlight!!!!   Walk off the field to base camp and cleanup.  At this point you can reload and air up if needed.  When ready you will be reinserted.

    10a) Both Teams will have a base camp set up to go to when players are hit. Players can clean up and reinsert at designated re-insertion points.

 

     11)  Normal bunkering rules will apply.  If you touch an opposing player with your barrel - that player is out!  The opposing player has the option to shoot if you do not touch him!!  BE AWARE OF THIS!!!  Do not physically touch another player!!

     12)  Players with full autos must use caution when bunkering or shooting an opposing player at close range.  We don't want players being hammered at close range!!!

      13)  DEAD MEN DO  NOT TALK !!                                                              

      14)  FRIENDLY FIRE COUNTS!!!!

      15) NIGHT VISION DEVICES ARE ALLOWED IF YOU HAVE THEM!!!

      16)  ANY VIOLATIONS OF THESE RULES WILL RESULT IN PENALTIES TO VIOLATING PLAYER(S) AND THEIR TEAMS!!!!

      17)  To win the game player must enter opposing base and sound air horn or pull glowstick. All play stops while player is checked for hits.  If player is considered hit this player is out and game resumes.  If player is not hit this players team wins and game is over!!  If time allows we will play another game.

      18)   REMEMBER, WE ARE HERE TO PLAY FAIR AND HAVE FUN!!!  YOU NOT ONLY REPRESENT TEAM INDY F.O.G. BUT YOUR ACTIONS WILL DEFINE YOU AS A PLAYER AND HOW NON-TEAM MEMBERS SEE US AS A TEAM!!! AT THIS GAME WE ARE ON THE HONOR SYSTEM.  GOOD FUN AND GOOD SPORTMANSHIP -- THIS IS WHAT INDY F.O.G. IS ABOUT!!!

       Special note:  If you have a problem  PLEASE find me (Kevin) and/or Donnie!!!   We will get the problem solved!!  DON'T GET ANGRY!!!  This takes the fun out of the game for everyone.....

     

 

Schedule comming soon.....